'Sapient' by the way, is defined by the CAN_LEARN tag in the creature definitions. Its a little strange, because what exactly are we supposed to do with all those goblin corpses? (I usually throw them into the magma) So it looks like this isn't really a bug, so much as a change. Here's my ethics on this subject for that race: After some elves attacked, the butchers happily went to town butchering the elves. I found this out because I created an evil playable race with a different ethic, and was playing. The problem is the dwarven ethic (defined in entity_default.txt) forbids this behavior. Kill an animal or humanoid, forbid till rotten to skeleton, unforbid, haul to refuse pile near butcher, order butchering Do I have to dump them right in the WS? What skeletons should, for example, be butcherable? It's also not an issue of time - the order gets canceled despite skeletons being nearby. Bay Watcher What's the deal with skeletons on: October 23, 2014, 10:56:57 pm I have a stockpile set up for corpses near my butcher, which is slowly filling up with partial skeletons and mangled skeletons, that don't get butchered. Well, if Mahoma dont go to the mountain, the mountain goes to Mahoma. Maybe I just fail to give the right order, but only corpses are butchered, no skeletons. Main | My View | View Issues | Change Log | RoadmapĠ001180: Skeletons of sentients and tame animals can't be "butchered" into usable bones You could also enable butchery on more dwarfs, slaughtering animals is instantaneous and there's no quality involved, so dwarf skill is largely irrelevant.Anonymous | Login | Signup for a new account Dwarfs love to haul stuff and will gleefully run away from more important jobs to shift a solitary plump helmet on the other end of the map. And if you really urgently want your butchers to butcher, disable all conflicting labours, especially hauling. So you seem to have gotten an important part of the process backwards.Īre your butcher workshops actuall accessible? If dwarfs cannot path into a workshop, they just won't take a job there without further notice. You _can_ butcher the corpses of wild creatures. To get meat from tame creatures, you have to drag them to the butchery and slaughter them. They must be tamed first.Ĭreatures that die of starvation must be tame, and the corpses of tame creatures will not be rendered into meat. Trapped capybaras will be non-tame creatures, and butchers will not slaughter wild critters. They're getting tossed into the arena soon enough anyway, but I'd at least like to use their corpses afterwards. Thankfully I have thousands of prepared meals already, but the sight of a couple dozen capybaras trapped in cages is making me sad. You collect vermin than yoru dwarves are going outside to pick up every single rat a cat wnats to kill. I know dwarves are sometimes slow, but literally nothing has been slaughtered for maybe a year or so. The only problems I have had so far is every time I get to about the first winter in game my game starts to skip and 'lag' also I cant figure out how to designate an animal to butcher, I see there is a button in the screen that lets you view all your dwarves and animals but the button seems to be broken and not even pressable. Go to the options tab by pressing o and setting the collect vermin from out side to turn it on. I have seen them idling (not on break, just no job).Įxisting corpses are not forbidden, cages are not forbidden, the contents of the cages is not forbidden. And, as every good DF story, the cow died nevertheless. So, I created a butcher shop near the Cow, assigning a near and available (aka, not sleeping or on break or a child) dwarf to only butchering and marked the Cow to be butchered. None of them are "missing" (ie dead) and they all carry out other duties like hauling. Well, if Mahoma don't go to the mountain, the mountain goes to Mahoma. I have three or four dwarves with butchering and animal hauling enabled, and several hunters constantly patrolling. Nothing gets queued in the workshops despite numerous animals set to be slaughtered, I also tried a work order to no avail. It only occurs in subterranean areas - ( specifically, Dark Subterranean tiles whether a tile is Inside or Outside makes no difference), and is caused by rotting items. Miasma is a cloud of purple stench that makes your dwarves unhappy. I have three butcher workshops, none have any management stuff enabled and none are forbidden, the building material is not forbidden. This article is about an older version of DF. The pastures are getting pretty trampled and I'm running out of space, I've had a few animals starve to death already because of the backlog. I have an abundance of animals in cages and in pastures that my dwarves aren't butchering.
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